Tock Work
Interactive books, classroom posters and print-and-play games for ages 7 to 12.
Subjects
- MathsClever Thinking, Data Detectives and Money Smarts.
- Thinking SkillsThink Twice, AI Explorers and Super Learners.
- Creative SkillsDesign Lab, Idea Sparks and World Builders.
- People SkillsLoud and Clear, Team Up and Calm and Kind.
- More subjectsOn the way. New sets will appear here as they are made.
Subject
Maths
Three sets that turn big maths ideas into things you can read, see and play: computational thinking, data literacy and financial literacy.
Maths · Computational thinking
Clever Thinking
A computational thinking set for ages 7 to 12. Solve big problems the way computer scientists do: break them down, spot the patterns, plan the steps and hunt the bugs.
- Break it down
- Spot the pattern
- Keep what matters
- Make a plan
- Do it again
- If this, then that
- Bug hunt
- Find it faster
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Program Tock across a grid, draw shapes with loops and beat Tock at a guessing game.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
A coding card game on a grid. Write a program with arrow cards, shorten it with Repeat cards, then hunt the bug. For 2 to 4 players, about 15 minutes.
Maths · Data literacy
Data Detectives
A data literacy set for ages 7 to 12. Find the answers hiding in the numbers: ask a good question, collect the clues, picture the data and spot a graph that is playing tricks.
- Ask a good question
- Collect the clues
- Sort it out
- Picture the data
- Read the graph
- Find what's typical
- Don't be fooled
- What's the chance?
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Tally a survey, build a bar graph, catch a chopped scale and flip a coin a thousand times.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
Three quick card games with 27 cards, a chance-line mat and a class investigation sheet. For 2 to 4 players, or the whole class.
Maths · Financial literacy
Money Smarts
A financial literacy set for ages 7 to 12. Earn it, save it and spend it wisely: count coins, check your change, make a budget and find the best buy. Uses Australian dollars and cents.
- Count your coins
- Needs and wants
- Earn your money
- Check your change
- Make a budget
- Save for a goal
- Find the best buy
- Watch it grow
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Make amounts with the fewest coins, fill three jars, plan a savings goal and watch interest grow.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
A budgeting board game. Split every payday across three jars, pay for needs, choose your wants and race to a savings goal. For 2 to 4 players, about 20 minutes.
Subject
Thinking Skills
Three sets for thinking clearly in a world full of information and AI: critical thinking, AI literacy and learning how to learn.
Thinking Skills · Critical thinking
Think Twice
A critical thinking set for ages 7 to 12. Ask good questions before you believe: tell facts from opinions, check the source, weigh the evidence and spot a trick.
- Fact or opinion?
- Who says so?
- Where's the proof?
- Does it follow?
- Spot the trick
- See both sides
- Real or fake?
- Change your mind
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Sort facts from opinions, pick the best source, rank the evidence and solve the mystery of the missing biscuits.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
Three quick card games with 27 cards and an evidence ladder mat. Sort claims, name the advertising trick and rank the evidence. For 2 to 4 players, or the whole class.
Thinking Skills · AI literacy
AI Explorers
An AI literacy set for ages 7 to 12. Find out how AI learns from examples, why it gets things wrong, and how to use it safely, honestly and with you in charge.
- Spot the AI
- Teach with examples
- Make a smart guess
- Check the examples
- Check the answer
- Ask a clear question
- Stay safe and fair
- You're in charge
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Train Tock to sort creatures, predict the next word, catch an AI making things up and build a clear prompt. No AI tools are needed.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
Three quick card games with 27 cards and a prompt builder sheet, all without a screen. Spot the AI, name the glitch and judge what is OK. For 2 to 4 players, or the whole class.
Thinking Skills · Learning how to learn
Super Learners
A learning to learn set for ages 7 to 12. The methods that really work: set a clear goal, focus on one thing, test yourself, practise little and often, and learn from mistakes.
- Your brain can grow
- Aim for a goal
- Focus on one thing
- Test yourself
- Little and often
- Learn from mistakes
- Rest and recharge
- Think about thinking
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Sort stuck thoughts from growing ones, tell real study from just looking, plan a week of practice and name three kinds of mistake.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
Three quick games with 27 cards, plus a weekly practice planner. Judge study methods, coach a stuck learner and pull a two-minute brain break. For 2 to 4 players, or the whole class.
Subject
Creative Skills
Three sets for imagining and making new things: design thinking, creative thinking and world building.
Creative Skills · Design thinking
Design Lab
A design thinking set for ages 7 to 12. Solve real problems for real people: understand them, imagine ideas, build a quick model, test it and try again.
- Spot a problem
- Step into their shoes
- Ask 'How might we?'
- Think of lots of ideas
- Choose with a reason
- Build a quick model
- Test and listen
- Try again, better
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Sort open and closed questions, score ideas on a decision grid and improve a paper plane one change at a time.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
A design challenge card game. Draw a user, a need and a twist, sketch ideas against the clock, then pitch and vote. For 2 to 5 players, about 20 minutes.
Creative Skills · Creative thinking
Idea Sparks
A creative thinking set for ages 7 to 12. Eight ways to spark a new idea: wonder, brainstorm, look another way, mix, use limits, flip it, improve it and share it.
- Wonder and notice
- Lots of ideas
- Look another way
- Mix and match
- Use the limits
- Flip it
- Make it better
- Share it bravely
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Sort sparks from stoppers, count the mash-ups a mix-up machine can make and flip terrible ideas into good ones.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
Three fast idea games with 27 cards and a thirty circles drawing challenge. List uses, invent mash-ups and flip the worst ideas. For 2 to 6 players, or the whole class.
Creative Skills · World building
World Builders
A world building set for ages 7 to 12. Invent an imaginary place from the ground up: a big idea, a map, rules, creatures, people, a past and the stories that happen there.
- Start with what if
- Map it out
- Make the rules
- Fill it with life
- Meet the people
- How it all works
- Give it a past
- Tell its stories
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Measure distances on a map, catch events that break a world's rules and match creatures to the places they live.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
A shared world building game. Draw a place and a twist, then add one fact at a time to a map sheet. Every fact has to fit the ones before it. For 2 to 5 players, about 30 minutes.
Subject
People Skills
Three sets for understanding yourself and working well with others: communication, collaboration, and feelings and friendship.
People Skills · Communication
Loud and Clear
A communication set for ages 7 to 12. Know your message and your audience, listen first, ask good questions, show it with a picture and speak up calmly.
- Know your message
- Know your audience
- Listen first
- Ask good questions
- Say it in order
- Show it
- Mind your tone
- Speak up
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Find the main message in a note, spot who is really listening, fix instructions with a missing step and choose the right picture.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
Three talking and listening games with 27 cards, plus back-to-back drawing. Describe without the banned words, explain to an audience and guess the tone. For 2 to 6 players, or the whole class.
People Skills · Collaboration
Team Up
A collaboration set for ages 7 to 12. Share a goal, find a role, take turns, build on ideas, disagree kindly, help each other, keep your word and look back together.
- Share the goal
- Find your role
- Take turns
- Build on ideas
- Disagree kindly
- Help each other
- Keep your word
- Look back together
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Match jobs to team roles, work out fair shares, sort builders from blockers and choose a fair way through a disagreement.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
A cooperative game of nine quick challenges with role cards, halfway twists and look-back questions. The team earns stars together. For teams of 3 to 5, about 30 minutes.
People Skills · Feelings and friendship
Calm and Kind
A social and emotional learning set for ages 7 to 12. Name your feelings, calm your body, pause before you act, understand other people, bounce back and ask for help.
- Name the feeling
- Listen to your body
- Calm your body
- Pause, then choose
- Walk in their shoes
- Be a good friend
- Bounce back
- Ask for help
Nine chapters with pictures, on-screen activities, quizzes and a certificate. Find the exact feeling word, read body signals, count calm breaths and sort small problems from ones that need a trusted adult.
An overview poster and one for each of the eight skills at A3, plus a single A1 poster that shows them all.
Three gentle games with 27 cards, plus a personal calm plan. Act out feelings, try calming tools together and talk through tricky moments. For 2 to 6 players, or a class circle.
Parents, carers and teachers
How to use it all
Each set works alone, and the three parts of a set are built to be used together.
- Read a chapter. Each one takes 15 to 25 minutes and ends with a three-question quiz.
- Put up the matching poster. It keeps the idea, and the question to ask yourself, in view all week.
- Play the game. It practises the same skills away from the screen, in small groups.
What is in each set
| Set | Book | Posters | Game |
|---|---|---|---|
| Clever Thinking Computational thinking | Tock's Book of Clever Thinking 9 chapters | 9 at A3 1 at A1 | Tock's Battery Run 8 pages to print |
| Data Detectives Data literacy | Tock's Data Detective Book 9 chapters | 9 at A3 1 at A1 | Data Detective Deck 7 pages to print |
| Money Smarts Financial literacy | Tock's Money Smarts Book 9 chapters | 9 at A3 1 at A1 | Tock's Savings Race 8 pages to print |
| Design Lab Design thinking | Tock's Design Lab 9 chapters | 9 at A3 1 at A1 | Tock's Design Dash 6 pages to print |
| Think Twice Critical thinking | Tock's Think Twice Book 9 chapters | 9 at A3 1 at A1 | Think Twice Deck 6 pages to print |
| AI Explorers AI literacy | Tock's AI Explorer Book 9 chapters | 9 at A3 1 at A1 | AI Explorers Deck 6 pages to print |
| Idea Sparks Creative thinking | Tock's Idea Sparks Book 9 chapters | 9 at A3 1 at A1 | Spark Deck 6 pages to print |
| World Builders World building | Tock's World Builders Book 9 chapters | 9 at A3 1 at A1 | World Forge 6 pages to print |
| Loud and Clear Communication | Tock's Loud and Clear Book 9 chapters | 9 at A3 1 at A1 | Loud and Clear Deck 6 pages to print |
| Team Up Collaboration | Tock's Team Up Book 9 chapters | 9 at A3 1 at A1 | Team Up Challenges 6 pages to print |
| Super Learners Learning how to learn | Tock's Super Learners Book 9 chapters | 9 at A3 1 at A1 | Super Learners Deck 6 pages to print |
| Calm and Kind Feelings and friendship | Tock's Calm and Kind Book 9 chapters | 9 at A3 1 at A1 | Feelings Deck 6 pages to print |
Good to know
- Ages. Written for 7 to 12. Children aged 7 and 8 get more from the books with someone reading alongside.
- Order. The sets can be used in any order. Inside a book, the chapters build on each other.
- Stars. A book remembers earned stars in the browser on that device only.
- PDFs. Every poster and game opens in a new tab, so you can look through it first and print from there.
- Printing posters. The A3 posters also print on A4 with "fit to page". The A1 posters are sized for a print shop.
- Printing games. Print at 100% on A4 so the cards stay poker size, nine to a page. Each game's first page lists what you need.
- Money examples. Prices and interest rates in Money Smarts are made up to keep the maths friendly. They are not financial advice.
- Calm and Kind. It teaches everyday feelings and friendship skills. It is not a treatment, and its note for grown-ups says where to find more help.
- AI Explorers. No AI tools or accounts are needed. Every activity runs on the page or on paper.
Tock Work · learning that runs like clockwork